The following effects trigger a champion to enter a zombie state: Renata Glasc's Bailout always takes priority over zombie state effects. Resurrection will always take precedence over zombie state effects. You and Me!) interact differently with champions in this state. It prevents enemies from gaining full kill credit or triggering most on-kill effects from the champion a second time, and some abilities (e.g. The following will revive allied champions while they are in the death state:ĮditA buff that allows a player to keep controlling their champion after Death always flags the champion to be in a zombie state. Ways to revive a champion in the death state All other sources of raw damage ignore the threshold.Įffects that interact from damage dealt will still take effect even if it is ignored against units within this state. The following effects grant a minimum health threshold:Įxecutes against units within this state will set the target's health to 1. Ways to prevent dying by not losing health Ī unit that has gained a minimum health threshold cannot have their health reduced below it from damage dealt by enemies. Renata Glasc's Bailout prevents the target from dying upon reaching zero health. Renata Glasc's Bailout always takes priority over resurrection. Entering resurrection does not cancel cast times. Anivia's Rebirth and Zac's Cell Division.Resurrection sources have a hierarchy, and will trigger in the following order: Resurrection effects do not count for kills or assists. After the state completes, the unit is revived. EditA unit that is protected by Resurrection will enter a revival state and dispel most debuffs upon taking fatal damage.Ways to prevent death when reaching zero health Champion ability stacks lost upon death.Buffs that are transferred to the killer.Status effects may be reapplied again, depending on their particular conditions. Specifically the Crest of Cinders and Crest of Insight are transferred to the killer. Upon death, if the champion killed possessed a status effect that doesn't persist through death, it is removed. Entering Resurrection will not interrupt cast times. The death timer is based solely on level, ranging from 10 to 40 seconds.ĭeath Timer = Level × 2 + 4, for a total of 6 − 40 (based on level) seconds.Īll champions start the game at level 3, so there is always an initial 10-second respawn timer.ĭeath interrupts cast times, channels, and all forms of movement (e.g. The TIF x has a hard cap of 50%, so the maximum possible death timer is at 55 minutes at champion level 18:ĥ2.5 + 52.5 × 50% = 78.Total death time = BRW + BRW × TIF x | where x = current minute-half. Total death time is calculated as follows: TIF 0 – 15 = N/A ⇒ Only BRW is considered, see table above.Ġ + ceil ( 2 × ( current minutes - 15) ) × 0. In the following table, current minutes is in decimal form, and ceil is the Least Integer/Ceiling function. 5 secondsīy game time, death timer calculations involve a multiplier that modifies the BRW, called the Time Increase Factor ( TIF x) here.Īfter 15 minutes, the TIF x increases 「 2 times per minute 」 「 every 30 seconds 」, and it is also multiplied by: The sum of these two increases is the total death timer.īy level, death timers consider a set time duration, called Base Respawn Wait time (BRW) here, in their calculations: BRWīRW = 6 / 8 / 10 / 12 / 14 / 16 / 21 / 27. Death timers increase by champion level and by game time.
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